Sledge Hammers
Sledgehammer from Memory
The Memory vs The Real
You know those art challenges where someone has to draw a character from memory? This is like those, but with a sledgehammer instead of a fictional character, and 3d modelling instead of drawing!
This was part of a personal project where I would model a sledgehammer twice, once entirely from memory, and once with extensive use of reference images.
From Memory
Model & Texture Data: Memory Hammer
Polycount
- Faces | Tri's
Texture Resolution
- 2048×2048px
File Size
- Model: iB
-
Textures: Packed PBR — iB (Unpacked PBR — iB) - Total: iB
From Reference
Model & Texture Data: Reference Hammer
Polycount
- Faces | Tri's
Texture Resolution
- 1024×1024px
File Size
- Model: iB
-
Textures: Packed PBR — iB (Unpacked PBR — iB) - Total: iB
Textures -click images to expand-
Sledgehammer from Memory
Base Colour
PBR Map
R:Rough G:SSS
B:Metal A: AO
Normal Map
Sledgehammer from Reference
Sledgehammer from Reference
Base Colour
PBR Map
R:Rough G:SSS
B:Metal A: AO
Normal Map
Anisotropy
Level
Anisotropic
Angle