Sledge Hammers

Sledgehammer from Memory

The Memory vs The Real

You know those art challenges where someone has to draw a character from memory? This is like those, but with a sledgehammer instead of a fictional character, and 3d modelling instead of drawing!

This was part of a personal project where I would model a sledgehammer twice, once entirely from memory, and once with extensive use of reference images.

From Memory

Model & Texture Data: Memory Hammer

Polycount

  • Faces | Tri's

Texture Resolution

  • 2048×2048px

File Size

  • Model: iB
  • Textures: Packed PBR — iB
    (Unpacked PBR — iB)
  • Total: iB

From Reference

Model & Texture Data: Reference Hammer

Polycount

  • Faces | Tri's

Texture Resolution

  • 1024×1024px

File Size

  • Model: iB
  • Textures: Packed PBR — iB
    (Unpacked PBR — iB)
  • Total: iB

Textures -click images to expand-

Sledgehammer from Memory

Base Colour

PBR Map

R:Rough G:SSS
B:Metal A: AO

Normal Map

Sledgehammer from Reference

Sledgehammer from Reference

Base Colour

PBR Map

R:Rough G:SSS
B:Metal A: AO

Normal Map


Anisotropy

Level

Anisotropic

Angle

Previous
Previous

Zadar Modern Minimalist Chess Set