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Normal Card Action Cards

Panacea Card,
The Panacea Card

Normal Card Action Cards

The Attack Card, on The top right there is a white outline of a white explosion, looking like a ten point star. 
opposite the explosion, on the top left of the image is the word 'Attack'. below the word 'Attack' and the explosion is a white square. below that white square is some text, 
It Reads: Deal 1 point of damage to a unit within attack range
The Healer can also use this card action to heal a unit within his attack
range for 1 HP
The Attack Card
The Move Card, on The top right there is a white stick figure of a person running to the right. 
opposite the figure, on the top left of the image is the word 'Move!'. below the word 'Move' and the stick figure  is a white square. below that white square is some text, 
It Reads:This card can be used as a Card Action or as a Countor when attacked.
As Card Action: Uses a unit's card action to move an aditional time this turn
As Counter: Both players roll their dice. 'If you roll than the attacking player, avoid taking damage & move 1 space away from the attacker
The Move! Card
The Build Card,  on The top right there is an image of a simple brick wall, made up of crooked white bricks. 
opposite the brick wall, on the top left of the image is the word 'Build'. below the word 'Build' and the wall is a white square. below that white square is some text, 
It Reads:Allows a unit to build a wall on the space in which they stand. The wall acts as the wall terrain & can face any orthagonal direction.
After use, this card removed from play.
The Build Card

Special Card Action Cards

The Jump Card, on The top right there is a white circle containing a red shoe with a wing design on the heel. 
opposite the circle on the top left of the image is the word 'Jump!'. below the word 'jump' and the circle is a white square. below that white square is some text, 
It Reads: When The Acrobat soars in the air, it feels as if time slows down.In these brief moments of calm, she thinks of home. The Acrobat imbues her legs with the Gifts of Yergin, allowing her to Leap over any obstacle.(Terrain/Units). allows other units to cross water during their movement action.
The Jump Card
The Longshot Card, on The top right there is a white circle containing a complicated crosshair. 
opposite the circle on the top left of the image is the word 'Longshot'. below the word 'Longshot' and the circle is a white square. below that white square is some text, 
It Reads:  Long ago, when The Sniper was young, he found Longshot immensely satisfying. This changed soon after deployment. Imbuing His Gun With the Gifts of Yergin
The Sniper readies a shot capable of traveling the entire battlefield. If used by other units Attack Range Min-Max +1 for 1 turn
The Longshot Card
The Demolish Card,on The top right there is a white circle containing an image of a sword cutting a red circle in twain. 
opposite the circle on the top left of the image is the word 'Demolish'. below the word 'Demolish' and the circle is a white square. below that white square is some text, 
It Reads: As it is a precious gift from those she holds dear The Swordsmaster uses the Gifts of Yeryin to reinforce her sword, relying on her own strength to take down walls.
The Swordsmaster imbues her blade with the Power of Yergin allowing her to demolish
any wall that may stand in her way
This works only on wall tokens.
Units sharing the same space as the demolished wall take 1 point of Damage.
The Demolish Card
The Panacea Card, on The top right there is a white circle containing an image of a lotus flower, the centre petals are red and have yet to open. 
opposite the circle on the top left of the image is the word 'Panacea'. below the word 'Panacea' and the circle is a white square. below that white square is some text, 
It Reads:The Healer spread a medicial mist of his own creation, using the Power of Yergin to
increase it's potency. Heals all units within range including self
for 2 HP. {This Includes Enemy Units}. If Used By other units, +1 HP Self Heal
The Panacea Card